Alright, it’s been sufficiently long that it’s about time I re-catch you all up to speed on how things are.
I’ve been very busy (and lazy) lately, and over the next few days I’m pretty much going to be doing a lot of running around. Today, I ended up waking at around 10 or so, then I dicked around until 11, so needless to say I felt that the entire day went to waste. Yes, I amthatanal and yet, at the same time, lazy. The morning is, after all, the most important start of any day, and for me, getting up late essentially means I have a do-nothing day ahead. Dunno if anyone else ever gets that way.
I haven’t gotten any writing done, but then, by this point, I can’t expect anyone to be expecting an update (ugly wording there). I have plenty of ideas, yes…but they’re all for Strange Bedfellows, not The Cold Hand of Mercy. I want Cold Hand to have an epic, satisfying conclusion, but it’s just not that kind of story—the conclusion has to be subtle, understated, and in the same style as the rest of the story. Ironic and bittersweet, but erring on the side of optimism, kinda like the ending of You Can’t Be Missed If You Never Left. That I don’t think I could’ve handled better, even if it didn’t make too many people happy—at the very least, there was a clear sense of division. But I was fine with that, back then. These days, I just wish everyone thought the same way. Unfortunately, that’s a pipe dream on part with breathing on the moon XD.
But whatever. I think now I have the clarity and purpose of mind to write the ending thatIwant, rather than whatever BS I was going to churn out before. Plus I’ve actually started catching up on ponies, so there’s extra motivation there, and especially so considering the slew of good ideas I have for Strange Bedfellows. I don’t want to spoil too much, but the upcoming set pieces include a city under the sea and a dank, dark swamp. The city under the sea in particular I have an extreme fondness for—it’s all thought out already, and serves as the home for the fight between the teams of Trixie/Gilda and AJ/Rarity, another thing I’ve pretty much already got written.
I’ve also been listening to a lot of Gaelic Rock (I think that’s what it’s called) recently—The Young Dubliners, the Dubliners, Gaelic Storm, Flogging Molly and the like. Good stuff, and it’s what inspired the city under the sea, as well as a few of my most recent ideas.
But enough about all that. I went and saw The Avengers and, I have to say, there were times when certain actors or actresses would come off as a little wooden, but on the whole it was a really good time. I’d certainly recommend it to anyone.
I also went and grabbed Dead Space 2. It’s interesting to see the parallel between a horror game like Dead Space 2, where the fear is like a vice attached to the head of the player, and the handles are always turning, always increasing the pressure and never letting up, and a game like Amnesia, where the fear is more like a blanket—suffocating and tough to dislodge yourself from, but offering just enough freedom that you stay paranoid.
I mean, in Dead Space 2, the fear isn’t invasive, it’s just that the pressure is always there. It’s truly asurvivalhorror game, whereas a game like Amnesia is something I feel more appropriate to dub a straight horror game. The former’s fear comes greatly through what you can see and feel and touch, and puts a lot of focus on the struggle to survive, to pull through the adverse conditions and make it to the other side.
In Amnesia, however, the fear gets inside your head—it’s not something you can touch or feel or see, but rather, it’s like you’re breathing that fear, like it’s taking your breath away, robbing your of your ability to function. Dead Space 2 provokes reactionary killing—Amnesia promotes reactionary death.
But whatever, I just thought that was interesting.
So I guess that’s about everything that’s fit to spill out of my head right now.